Dissolving Disasters‘ players become donors or subsistence farmers and face changing risks. They make decisions and must deal with its consequences. Should they protect themselves against the floods or droughts? It’s players’ decision.


Facilitator explains the rules of the game to the participants.

Players make decisions whether to protect themselves against the flood or drought.

Each decision has its cost. Players who choose to seek disaster protection will have to pay fixed cost.

The magnitude of flood and drought is decided by the roll of the die.

Facilitator ends the game with debriefing and discussion with the players about the results’ connection to the real-life situations.


Resilience. Disaster risk. High uncertainty.


Players learn how to collaborate and make decisions under high-risk and uncertainty.

Players have the first-hand experience in disaster preparedness training.

Players learn about changing risk and the importance of being able to evaluate the risk and fast reaction to changing environment.


Players are divided into groups that represent different countries; group’s internal hierarchy etc. depends on player’s choices but should be similar in both villages. It mainly depends on each player’s nationality, religion, gender, etc.



Free for non-comercial purpose.

Number of players

more than 10 players

Number of moderators

1 moderator


1-2 hours


Dissolving Disasters kit



An open, rectangular space that can accommodate all participants walk about the room, is necessary.

Technical requirements

computer with PowerPoint projection, audio equipment for amplifying facilitator with large groups.

How to run this game?

To run/play this game download it from the game’s website.

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