Tradeoff!

Tradeoff!

Various. Board-game. 1-2 hours. Determine where to place new develops to place new develops to find tradeoffs between development gains and ecosystem service losses.

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P.I.P.E.S. (Public Infrastructure Participatory Engagement Simulation)

P.I.P.E.S.

Clean water. 2 hours. The Public Infrastructure Participatory Engagement Simulation recreates features of an American system with aging infrastructure.

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Human Security Challenge

Human Security Challenge

Peace and Justice. Board game simulation. 2 hours and more. In the Human Security Challenge players face crucial trade-offs between long-term stability and short-term national interests.

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Cultural Memory Game

Cultural Memory Game

Sustainable cities. Board Game. Social Simulation. 1-2 hours. The Cultural Memory Game draws on the concept of cultural memory as the key factor contributing to community resilience.

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Game of Floods

Game of Floods

Sustainable cities and communities. Clean Water and Sanitation. Board Game. 1 hour. In the Game of Floods, players take into their hands a future of a hypothetical Marin Island.

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Hazagora

Hazagora

Cities and Communities. Social Simulation. 2 hours and more. In the Hazagora players become the inhabitants of a volcanic island. They are faced with a risk of a disaster that can occur at any given time.

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Nexus Game

Nexus Game

Energy. Simulation. Water and energy. 2 hours and more. The Nexus Game gives participants a unique opportunity to get an insight into managing the water needs of energy production.

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Gifts of Culture

Gifts of Culture

Cities and communities. Simulation. Floods and Culture. 1-2 hours. Gifts of Culture is a board game role-playing simulation of a diverse cultural community. It allows players to experience how cultural differences can lead to troubles but at the same time they can also be helpful.

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logo_flood-resilience-game

Flood Resilience Game

Water and Sanitation. Board game. Role-playing game. 2 hours and more. Experience, explore, and learn about the flood risk and resilience of communities in river valleys.

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SPENT

SPENT

Poverty. Homelessness. Browser game. 15-30 minutes. SPENT is an online game about poverty and the challenges it brings forth for each and every person.

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