Sustainability professionals, academics and organizations from all around the world applied social simulations and games in their areas of activity.
Read their stories on the G4S blog.
Using social simulations to turn business ostriches into lions in the strive towards a sustainable economy
When faced with the impending disaster of climate change, we can either adopt the policy of an ostrich, a fox, or a lion. An ostrich pretends nothing is happening. A fox only cares for itself and furthers its interests by way of deceit. A lion takes responsibility for the entire animal kingdom and deals with the problem head-on.
DRR is about making political choices to reduce disasters. It’s also about defining priorities, stakeholders’ roles and attributing limited budgets.
Classroom-based learning is one of the main ways to teach children emotional and social skills. Technology is changing the way we earn things today.
“You are never too small to make a difference.” – are the words of Greta Thunberg, who started to go on school strike to protest against the inaction with regard to the climate crisis which is ahead of us.
Having played a lot of different types of games, I thought I was well-prepared to do game design. Game design turns out to be harder than I expected.
The term migration comprises a wide variety of movements and situations that involve people from all backgrounds and walks of life.
Why not combine both SDG 4 and SDG 8 in a playful experience for students to learn about economic aspects? The Ökonopoly does exactly that.
How can we follow the Nordic way and immerse students in playful learning?To answer this question, I decided to interview the developers of the New Shores.
We had a unique opportunity to talk with Claude Garcia, who is a member of the ComMod Network and uses Companion Modelling as part of his activities.
Sustainability is defined as “the ability to be maintained at a certain rate or level”, according to the Oxford Dictionary