Disarming Disasters is a resilience game of forecast based on decision making. To make their “Village” successful they have to find a way to better communicate with each other and collaborate to make good decisions regarding disaster protection. The better they cooperate, the better they community will prosper.




Facilitator explains the rules of the game to the participants.

Players are divided into 3 groups – “Villages”.

Players make individual and collaborative decisions whether to protect themselves against the flood or drought.

Each decision has its cost. Players who choose to seek disaster protection will have to pay fixed cost.

The magnitude of flood and drought is decided by the roll of the die.

Facilitator ends the game with debriefing and discussion with the players about the results’ connection to the real-life situations.


Decision-making in an uncertain environment.


Participants train in the decision making  in uncertainty.

Players learn about decision-making in stressful situations.

Players learn the importance of the disaster preparedness.

Players learn how to cooperate and discuss with others.


Based on Dissolving Disasters by Pablo Suarez & Janot Mendler de Suarez and Red Cross/Climate Centre



Free for non-comercial purpose.

Number of players

more than 10 players

Number of moderators

1 moderator


1-2 hours


1 dice

1 umbrella

1 bucket

10 beans per player


How to run this game?

To run/play this game go to the game’s website and contact its creators.

The game is temporarily unavailable. Sorry for the inconvenience.

Did you play the game?

You can also send us longer reviews and articles about games from our gamepedia.
We might post it on our blog page.

Contact us at:

Leave a Comment

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.