PHUSICOS

The PHUSICOS NBS simulation

The PHUSICOS NBS simulation represents a fictional setting (PHUSICOS region) at risk from extreme weather events and in which different stakeholder groups are represented.

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Play the City

Multi-player (for as many as 160 participants) game about building sustainable cities and communities. Lasts 1-2 hours.

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Crabby’s Reef

Crabby’s Reef. PC browser game. Less than 5 minutes. Retro arcade style game exploring the impacts ocean acidification has on marine animals.

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Save the Future

Save the Future

Online. 1.5 hours. Make social and business choices balancing short-term goals with long-term consequences on your country and the world.

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Once upon a tile

Once Upon A Tile

Sustainable Cities and Communities. Mobile game. 2 hours. Manage an evolving world by matching resource tiles and generating new results and products.

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ECO

Eco

Society and environment. Online game. 2 hours and more. Build a civilization in a simulated ecosystem. Education about environmental impact and collaboration.

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Urban Climate Architect

UrbanClimateArchitect

Sustainable city building. Flash game. 15-30 min. Build your own city, avoid environmental pollution and reflect on the impact on the climate. Education about urban climate for teenagers and young adults.

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Food Import Folly

Food Import Folly

Food security. Supply Chain. Flash game. 15-30 minutes. Take on the role of the FDA (Food and Drug Administration) inspectors in a world of increasingly numerous food imports and increasingly unmanageable risk.

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SPENT

SPENT

Poverty. Homelessness. Browser game. 15-30 minutes. SPENT is an online game about poverty and the challenges it brings forth for each and every person.

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McDonald Vdeo Game

McDonald’s Video Game

Sustainable Consumption and Production. PC and Mac. 1-2hours. McDonald’s Videogame shows players that food-focused corporations’ negative impact on modern society, environment and health is born from rising demand for products created by consumers themselves.

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Phone story

Phone Story

Sustainable economic growth. Mobile. 15-30 minutes. Depressing ironical story criticizing electronic gadgets supply chain.

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