Disaster risk. Simulation. 1-2 hours. Take on a role of a subsistence farmer who has to choose to prepare for flood or for drought. The game is a great tool for training.
Environmental policy. Less than 15 minutes. The game puts the player in charge of strategic decision making as the CEO of different companies in years 2010-2030.
Climate change. Flash game. Less than 15 minutes. Usually charming quiz helps you to learn new facts as well as to test prior knowledge. Learning Earth sciences.
Disaster management. 1-2 hours. Participants, split up into groups, are given a series of weather forecasts laid out at 10 days, 48 hours, and 12-hour intervals.
Climate change. Simulation. 30-60 minutes. Act as the leader of the European Union and select policies until the year 2100 to reduce carbon dioxide emissions.
Climate policy. 1-2 hours. The world mechanics are explained via the “Breaking News” which are displayed to the player. Promoting sustainable resources management.
Disaster. 1-2 hours. Investments and insurance in planning for disasters the governments consider and the choices they must make. Preparing for the disasters.
Poverty. About 30-60 minutes. Manage an African farm and confront the difficulties like poverty and conflict. Prelude to the discussion about 3rd world hardships.
Business. Browser-based. 1-2 hours. Green&Great game in which players assume the roles of managers of large consulting firms. Workshop or company internal training.