Set up materials and divide players into 6 person groups.
The facilitator uses a tablet or a laptop to read through the script and send surprise challenges to players as the game unfolds.
Each of the six player groups has a tablet or a laptop where they receive information and instructions specific to their group. OR The moderator reads from a printed script to tell the story and announces surprise challenges as the game unfolds. Additional information is displayed on the projection screen, and room-wide sound effects add to the drama.
Content is based on the National Research Council report Disaster Resilience: A National Imperative and has been reviewed by disaster experts. Learning outcomes are based on the 21st century skills framework by the Partnership for 21st Century Skills, as adapted by the Institute of Museum and Library Services. The goal is to teach players what it takes to build community resilience in a face of disaster.
Players learn how to use available resources, respond to extreme events and asses the impact of disaster.
Thanks to discussion and need to collaborate with other players, participants may see how important it is to build coalition in face of danger.
Koshland Science Museum try to inspire people to make their own Extreme Event Game by building new scenarios.
Number of players
Number of moderators
player name tags
a projection screen and speakers
device that can project a PowerPoint file
7 tablets, laptops, or a combination of both (phones will not work)
reliable Wi-Fi in the game room