Players set up a board.
Players roll event die and react to disaster scenarios with pawns.
Players discuss steps to be taken and choose most appropriate way to overcome obstacles.
The game was developed because of the poor level of preparation for flood disaster in the Netherlands for an flood disaster
Participants learn how to react to disaster.
They gain knowledge how to help regional governmental bodies communicate better.
Training in decision-making in high stress environment.
Dealing with conflicting informations.
Number of players
Number of moderators
Game is hard to obtain