Games4Sustainability

Corruption (Denounce!)

Shadow dynamics. Card-driven. 1-2 hours. Corruption (Denounce!) lets players experience dynamics of corruption but with a twist.. Great for anti-corruption workshop.

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StarPower

StarPower

Power abuse. Simulation. 1-2 hours. Behavior of human beings in a system that naturally stratifies them economically or politically. Training material for NGOs, Government or local administration employees.

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Nomic

Nomic

Decision-making. Dice game. 2 hours and more. Game about creating your own rules. Training in management, decision making process, legal reasoning, legaslative drafting.

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Inside Haiti Earthquake400x400

Inside the Haiti Earthquake

Disaster management. Flash game. About 15-30 minutes. First-person simulation based on a documentary footage from Haiti. Training for aid workers and jounalists.

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Here comes Troika

HERE COMES TROIKA

Shadow dynamics. Card game. About 30-60 minutes. Satire on dynamics of power and power abuse in democratic country politics. Lessons on the importance of money in the contemporary politics.

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Bitten! logo

Bitten!

Decision-making. Card game. 2 hours and more. Card-passing game consisting of two teams of players, the Humans and the Mosquitoes. Training in collaboration and education on health issues.

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Games4Sustainability

Master of Disaster

Disaster management. Card-driven. About 30-60 minutes. Survive random disasters as they appear in the Scenario deck. Educational material for children and students.

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Decisions

Decisions for the Decade

Climate change. Simulation. About 30-60 minutes. The game supports conventional ways of understanding key aspects of long-term investments under incertitude. The game can be useful to a wide range of stakeholders affected by long-term climate risks.

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FloodSim

FloodSim

Water control. PC game. About 30-60 minutes. Control of flood policy in the UK for three years. Educational material in schools, universities, training for employees (government, insurer or NGO).

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Sai Fah

Sai Fah! The Flood fighter!

Disaster preparedness. Smartphone game. About 30-60 minutes. Guide a child called Sai Fah through typical scenarios that arise during floods as he tries to find his mother. Training in improving awareness level.

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Fish game

The Fish Game

Enivironmental policy. Flash game. Less than 15 minutes. Use of a lake’s common resources. Teaches how to use environmental sustainably.

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