Disaster management. Simulation. About 30-60 minutes. The game was designed to emphasized a situation of affected by disaster people and safe building methods with limited time, funds and materials. Training material for endangered local communities and their authorities.
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Climate change. Simulation. About 30-60 minutes. The game supports conventional ways of understanding key aspects of long-term investments under incertitude. The game can be useful to a wide range of stakeholders affected by long-term climate risks.
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Climate policy. Simulation. 1-2 hours. Make individual and collective decisions, with consequences as Red Cross Red Cresent workers who face changing risks. The game illustrates potential and limitations of seasonal forecasts for the humanitarian sector.
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Gender. Simulation. About 30-60 minutes. Dialogue on the different vulnerabilities of women and men facing climate variability and change. Decision-making training.
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Enivironmental policy. Simulation. 1-2 hours. Compete for the top place among all landlords in a city. Training in making ‘green decisions’.
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Disaster. 1-2 hours. Investments and insurance in planning for disasters the governments consider and the choices they must make. Preparing for the disasters.
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