NationStates

NationStates

Policy making process. Online game. 2 hours and more. Create your own nation and dictate its politics. Training in policy making process.

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Ars Agendi

Ars Regendi

Policy making process. Online game. 2 hours and more. Build successfull policy and survive as a regent of your own state. Education in policy making process.

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Cyber Nations

Cyber Nations

Policy making process. Online game. 2 hours and more. Cyber Nations is a free browser-based nation simulation game. Education in policy making process.

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Corruptopolis

Corruptopolis

Shadow dynamics. Board game. About 30-60 minutes. The policy of the country is strained constantly, day after day, by systematic corruption that seems to be here to stay. Educational material.

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Dominare

Dominare

Shadow dynamics. Board game. 1-2 hours. Dominare is a struggle for dominance and power. Training in decision-making.

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Diplomacy board game

Diplomacy

Strategy. Board game. 2 hours and more. Each player controls the armed forces of a major European power. Negotiation training.

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Games4Sustainability Gamepedia

Lie, Cheat & Steal

Shadow dynamics. Board game. It focuses on elections but unlike most political simulations, the game uses true political methods of vote buying, libel and under the table deals to advance to office. Education on shadow dynamics and dynamics of the elections.

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Leaky World

Leaky World

Shadow dynamics. Flash game. Less than 15 minutes. Playable version of the essay “Conspiracy as Governance” by Julian Assange. Education on conspiracy and shadow politics.

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Oiligarchy

Oiligarchy

Shadow dynamics. Flash game. About 30-60 minutes. Find new resources and become the oligarch of the new petroleum era. Learning about pros and cons of petroleum era.

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Papers, please

Papers, please

Moral issues. PC game. 2 hours and more. Player plays as official at Grestin Border Checkpoint in fictional communist country Arstotzka. Learning about life under communist dictature.

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Run the river

Run the River

Water control. Smartphone game. About 15-30 minutes. The Game combines elements of the natural water cycle with the challenges of balancing water use between various water consumers including the river mouth, wetlands, farms, towns and cities. Suitable to be used as part of school lessons.

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