Players have to deliver water from the river to different locations, such as farms, human collectivities, and wetlands, trying to keep the connection between the river and the ocean.
The player can control dam releases to ensure enough water is provided to all of the water consumers in the game.
The difficulty of the game increases with each level – new challenges appear then, for example, floods, droughts, evaporation, seasonal changes, salinity, and increased water demand.
This game is about water cycle and the associated demand for water. In addition, it shows what happens when something breaches this order. This can manifest itself in floods, droughts, evaporation, seasonal changes, salinity and increased water demand. The gamer has the task of countering natural disasters.
Player learns through the play how the ecosystem works and helps to maintain it.
Player acquires knowledge about the consequences that may result in random events.
The game improves reflexes of the player and a selection of options in a situation when problems accumulate.
Number of players
Number of moderators
computer with web connection