Supervolcano

The supervolcano game

Disaster management. Flash game. About 15-30 minutes. Handle a disaster in the fictional Mount Spur. Training for threatened area communities.

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What if?

What If?

Disaster management. Flash game. Less than 15 minutes. The game to engage young people in raising their awareness in emergency situation. Educational material for children.

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Catchment Detox

Catchment Detox

Water control. Flash game. 30-60 minutes. Players have to figure out how to be successful in managing a river catchment and creating a sustainable and thriving economy. Workshops about water contol.

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WindFall

WindFall

Renewable resources. Flash game. 15-30 minutes. Build wind farms to cre­ate clean energy. Materials on renewable resouces.

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Run the river

Run the River

Water control. Smartphone game. About 15-30 minutes. The Game combines elements of the natural water cycle with the challenges of balancing water use between various water consumers including the river mouth, wetlands, farms, towns and cities. Suitable to be used as part of school lessons.

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Disaster hero

Disaster Hero

Disaster preparedness. Flash game. Abut 30-60 minutes. The overall goal of the game is to ensure that players know what to do before, during, and after a disaster. Children education in disaster management, emphasis is placed on three steps – make a plan, get a kit, and be informed.

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Fish game

The Fish Game

Enivironmental policy. Flash game. Less than 15 minutes. Use of a lake’s common resources. Teaches how to use environmental sustainably.

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stop disasters

Stop Disasters!

Disaster management. PC game. About 15-30 minutes. Plan and construct a safer environment, assess the disaster risk for the environmental disaster hazards, while attempting to limit the damage when natural hazards strike. Children education on disaster management.

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My sust house

My Sust House Games

Enivironmental policy. Flash game. About 15-30 minutes. Different aspects of sustainable house development and sustainable town plan­ning. Materials for children education.

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My2050

My 2050

Global warming. Flash game. About 15-30 minutes. Choose between different technologies and policy options, from increasing solar power and reducing the use of coal, to asking the citizens to simply turn down the central heating. Educational material in schools, universities.

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ElectroCity

ElectroCity

Energy policy. Flash game. About 30-60 minutes. experiment with different technologies and ideas about the city development and energy production. Educational material for children and students.

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