Civilization

Sid Meier’s Civilization: The Board Game

Policy making process. Strategy. 2 hours and more. Players can build an entire civilization from scratch and observe the evolution of economy, culture, and military. Training in decision making process.

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Intrigue

Intrigue

Shadow dynamics. Board game. About 30-60 minutes. Game about manipulation and intrigue. Usefull in negotiation training.

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Nomic

Nomic

Decision-making. Dice game. 2 hours and more. Game about creating your own rules. Training in management, decision making process, legal reasoning, legaslative drafting.

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Economia

ECONOMIA

Monetary policy. PC game. About 15-30 minutes. Take part in the monetary policy making process. Education in monetary policy.

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Ars Agendi

Ars Regendi

Policy making process. Online game. 2 hours and more. Build successfull policy and survive as a regent of your own state. Education in policy making process.

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Papers, please

Papers, please

Moral issues. PC game. 2 hours and more. Player plays as official at Grestin Border Checkpoint in fictional communist country Arstotzka. Learning about life under communist dictature.

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Riskland

Riskland

Disaster preparedness. Board game. Less than 15 minutes. The game deals with disaster prevention. Educational materials in school or kindergarten.

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