Firstly, players choose civilizations they want to play as, and set up the board.
After each of the players pick their capitals they can claim starting bonuses (ranging from additional resources to additional armies).
Players can then place their army (1) and scout (1) figures on the map in their chosen place.
Players set the government system, economy dial and trade dial according to their starting tree and tech tree.
Players can trade and collect trade from theiri cities (all players can do it at the same time).
Players can take action with all of their cities.
Players move their figures a number of squares equaling player travel speed.
Players learn new techs (always performed simultaneously).
Civilization making game.
Training in decision making process.
Training in policy making process.
Building complex interactions with other people.
Board game version of Sid Meier’s Civilization. Its second try on creating Civilization board game.
Number of players
Number of moderators
Sid Meier’s Civilization: Board game kit